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Text File  |  1998-08-10  |  63KB  |  2,121 lines

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  348. =09
  349. }
  350. function ProjectStart( startScene )
  351. {
  352.     stProjState =3D PS_RUNNING;
  353.     if ( startScene !=3D null )
  354.         ChangeScene( startScene );
  355.     else
  356.         ChangeScene( Project.startScene );
  357. }
  358. function ProjectComplete()
  359. {
  360.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  361.         return;                                =09
  362.     ProjectShutdown();
  363.     StatusChange();                            =09
  364. }
  365. function ProjectShutdown()
  366. {
  367.     KillTimer();                                    =09
  368.     StopEverythingOnScenes( false );
  369.     currentScene =3D null;
  370.     stProjState =3D PS_COMPLETE;                        =09
  371. }
  372. function Extract( obj )
  373. {
  374. =09
  375. =09
  376.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  377.     {
  378.         var el =3D obj.layers[intLayer];        =09
  379.         document.all[el.id] =3D new Object    =09
  380.         var newEl =3D document.all[el.id];    =09
  381.     =09
  382.         newEl.id =3D el.id;                            =09
  383.         newEl.style =3D new Object;                    =09
  384.         newEl.style.pixelTop =3D parseInt(el.top);
  385.         newEl.style.pixelLeft =3D parseInt(el.left);
  386.         if (null!=3Del.clip)=20
  387.         {
  388.             newEl.offsetWidth =3D el.clip.width;    =09
  389.             newEl.offsetHeight =3D el.clip.height
  390.         }
  391.     =09
  392.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  393.             newEl.style.visibility =3D IE_HIDDEN;
  394.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  395.             newEl.style.visibility =3D IE_VISIBLE;
  396.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  397.             newEl.style.visibility =3D IE_INHERIT;
  398.         else
  399.             newEl.style.visibility =3D "";
  400.     =09
  401.         newEl.style.zIndex =3D el.zIndex;
  402.         newEl.style.backgroundColor =3D el.bgColor;
  403.         newEl.style.backgroundImage =3D "url("+el.background+")";
  404.         newEl.NSLayer =3D el;                        =09
  405.     =09
  406.     =09
  407.     =09
  408.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  409.         {
  410.             var image =3D el.document.images[intLoop]    =09
  411.             var    imageName =3D image.name;                =09
  412.             if ( imageName =3D=3D null )                =09
  413.                 continue;                            =09
  414.         =09
  415.             document.all[imageName] =3D image;        =09
  416.             document.images[imageName] =3D image;        =09
  417.         }
  418.     =09
  419.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  420.         {
  421.             var form =3D el.document.forms[intLoop];    =09
  422.             var formName =3D form.name;                =09
  423.             if ( formName =3D=3D null )
  424.                 continue;
  425.             document.all[formName] =3D form;            =09
  426.             document.forms[formName] =3D form;        =09
  427.         =09
  428.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  429. innerLoop++)
  430.             {
  431.                 var element =3D form.elements[innerLoop]=09
  432.                 var elementName =3D element.name;
  433.                 if ( elementName =3D=3D null )            =09
  434.                     continue;
  435.                 document.all[elementName] =3D element;=09
  436.             }
  437.         }
  438.         if ( el.layers.length > 0 )                =09
  439.             Extract(el)                            =09
  440.     }
  441. }
  442. function Scene( duration )
  443. {
  444.     this.duration =3D duration;
  445. }
  446. function InitializeScenes()
  447. {
  448.     var objScene;                            =09
  449.     var sceneNumber =3D 0;                    =09
  450. =09
  451.     for ( sceneName in Scenes )
  452.     {
  453.         objScene =3D Scenes[sceneName];        =09
  454.         objScene.number =3D parseInt(sceneNumber);                =09
  455.         objScene.name =3D sceneName;                    =09
  456.         objScene.HTML =3D document.all[sceneName];    =09
  457.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  458.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  459.             objScene.duration =3D DUR_FOREVER;
  460.         InitializePlayers( objScene );        =09
  461.     =09
  462.         if ( objScene.entryTrans =3D=3D null )
  463.         {
  464.             objScene.entryTrans =3D new Object();
  465.             objScene.entryTrans.type =3D NULL_TRANSITION;
  466.         }
  467.     =09
  468.         if ( objScene.Bhv !=3D null )
  469.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  470. bhvIdx++ )=09
  471.                 bhv.Initialize( objScene, bhv);
  472.         objScene.numBhv =3D bhvIdx;                                            =09
  473.         sceneArray[sceneNumber++] =3D objScene;=09
  474.     }
  475.     nScenes =3D sceneNumber;                    =09
  476. }
  477. function StopEverythingOnScenes( fPause )
  478. {
  479.     var objScene;                            =09
  480.     for ( sceneName in Scenes )
  481.     {
  482.         objScene =3D Scenes[sceneName];                    =09
  483.     =09
  484.     =09
  485.         if ( objScene.Bhv !=3D null )
  486.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  487. bhvIdx++ )=09
  488.                 bhv.StopEverything( bhv, fPause );
  489.         StopEverythingOnPlayers( objScene, fPause );        =09
  490.     }
  491.     return;
  492. }
  493. function ChangeScene( nextSceneNumber )
  494. {
  495.     var    previousScene =3D currentScene;                    =09
  496.     StopSceneTimers();                                    =09
  497.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  498.     currentScene.previousScene =3D previousScene;            =09
  499.     if ( currentScene.duration =3D=3D null )                =09
  500.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  501. =09
  502.     if ( currentScene.Bhv !=3D null )
  503.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  504.         {
  505.             var bhv =3D currentScene.Bhv[bhvIdx]
  506.             if ( bhv =3D=3D null)                            =09
  507.                 continue;
  508.             var delay =3D bhv.delay
  509.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  510.                 bhv.Start( bhv );                                    =09
  511.             else if ( delay > 0 )                                =09
  512.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  513.         }
  514.     StartScenePlayers( currentScene );                            =09
  515.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  516. SceneTransitionDone );=09
  517. =09
  518.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  519.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  520. TMR_SCENE );
  521.     StatusChange();                                        =09
  522.     return;
  523. }
  524. function SceneTransitionDone( objScene )
  525. {
  526. =09
  527. =09
  528.     if ( currentScene.previousScene !=3D null )
  529.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  530. =09
  531.     if ( currentScene.Bhv !=3D null )
  532.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  533.         {
  534.             var bhv =3D currentScene.Bhv[bhvIdx]
  535.             if ( bhv =3D=3D null)                            =09
  536.                 continue;
  537.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  538.                 bhv.Start( bhv );                                =09
  539.         }
  540.     =09
  541.     StartScenePlayersAfterTransition( currentScene );=09
  542. }
  543. function SceneExit( thisScene, nextScene )
  544. {
  545.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  546. nextScene.number;
  547.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  548. true;
  549. =09
  550. =09
  551. =09
  552.     for ( playerName in currentScene.Players )
  553.     {
  554.         objPlayer =3D currentScene.Players[playerName];        =09
  555.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  556.     }
  557. =09
  558.     if ( currentScene.Bhv !=3D null )
  559.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  560.         {
  561.             var bhv =3D currentScene.Bhv[bhvIdx]
  562.             if ( bhv =3D=3D null)                            =09
  563.                 continue;
  564.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  565.                 bhv.Stop( bhv );                        =09
  566.         }
  567. =09
  568. =09
  569.     if ( finalScene =3D=3D false )                    =09
  570.         ChangeScene( nextSceneNumber )            =09
  571.     else
  572.         ProjectComplete()                        =09
  573.     =09
  574. }
  575. function Player( delay, duration )
  576. {
  577.     this.delay =3D delay;
  578.     this.duration =3D duration;
  579. }
  580. function InitializePlayers( objScene )
  581. {
  582.     var objPlayer;                        =09
  583.     var    playerNumber =3D 0;                =09
  584.     for ( playerName in objScene.Players )
  585.     {
  586.         objPlayer =3D objScene.Players[playerName];        =09
  587.         objPlayer.number =3D playerNumber;                =09
  588.         objPlayer.name =3D playerName;                    =09
  589.         objPlayer.HTML =3D document.all[playerName];        =09
  590.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  591.         objPlayer.position =3D new Position(objPlayer);    =09
  592.     =09
  593.         if ( objPlayer.delay =3D=3D null )                    =09
  594.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  595.     =09
  596.     =09
  597.         if        ( objPlayer.entryTrans =3D=3D null )
  598.         {
  599.             objPlayer.entryTrans =3D new Object();
  600.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  601.         }=20
  602.     =09
  603.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  604.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  605.         {
  606.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  607. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  608.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  609.                     objPlayer.entryTrans.type =3D null;                            =09
  610.         }
  611.     =09
  612.         if ( objPlayer.exitTrans =3D=3D null )
  613.         {
  614.             objPlayer.exitTrans =3D new Object();
  615.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  616.         }
  617.     =09
  618.         if ( objPlayer.Bhv !=3D null )
  619.         {
  620.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  621.  
  622.                 bhv.Initialize( objPlayer, bhv);
  623.             objPlayer.numBhv =3D bhvIdx;                                    =09
  624.         }
  625.         else
  626.             objPlayer.numBhv =3D 0;
  627.         playerNumber ++;                =09
  628.     }=09
  629. }
  630. function StopEverythingOnPlayers( objScene, fPause )
  631. {
  632.     var objPlayer;                        =09
  633.     for ( playerName in objScene.Players )
  634.     {
  635.         objPlayer =3D objScene.Players[playerName];        =09
  636.     =09
  637.     =09
  638.         if ( objPlayer.Bhv !=3D null )
  639.         {
  640.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  641.  
  642.                 bhv.StopEverything( bhv, fPause );
  643.         }
  644.         DisableTrigger( objPlayer );                    =09
  645.     }=09
  646.     return;
  647. }
  648. function StartScenePlayers( objScene )
  649. {
  650. =09
  651.     for ( playerName in objScene.Players )
  652.     {
  653.         objPlayer =3D objScene.Players[playerName];        =09
  654.     =09
  655.     =09
  656.     =09
  657.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  658.             StartPlayer( objPlayer )                    =09
  659.         else if ( objPlayer.delay    > 0 )                =09
  660.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  661. TMR_SCENE);
  662.     }
  663. }
  664. function StartScenePlayersAfterTransition( objScene )
  665. {
  666. =09
  667.     for ( playerName in objScene.Players )
  668.     {
  669.         objPlayer =3D objScene.Players[playerName];        =09
  670.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  671.             StartPlayer( objPlayer )                    =09
  672.     }
  673. }
  674. function StartPlayer( objPlayer )
  675. {
  676. =09
  677.     if ( objPlayer.Bhv !=3D null )
  678.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  679.         {
  680.             var bhv =3D objPlayer.Bhv[bhvIdx]
  681.             if ( bhv =3D=3D null)                            =09
  682.                 continue;
  683.             var delay =3D bhv.delay
  684.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  685.                 bhv.Start( bhv );                                =09
  686.             else if ( delay > 0 )                                =09
  687.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  688.         }
  689. =09
  690.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  691. PlayerEntryTransitionDone );
  692. =09
  693. =09
  694.     if ( objPlayer.duration > 0 )
  695.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  696. TMR_SCENE );                                =09
  697. }
  698. function PlayerEntryTransitionDone( objPlayer )
  699. {
  700. =09
  701.     if ( objPlayer.Bhv !=3D null )
  702.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  703.         {
  704.             var bhv =3D objPlayer.Bhv[bhvIdx]
  705.             if ( bhv =3D=3D null)                            =09
  706.                 continue;
  707.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  708.                 bhv.Start( bhv );                                =09
  709.         }
  710. =09
  711.     if ( objPlayer.Triggers !=3D null )
  712.         EnableTrigger( objPlayer );
  713. }
  714. function PlayerExit( objPlayer )
  715. {
  716. =09
  717.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  718. PlayerExitTransitionDone );
  719. }
  720. function PlayerExitTransitionDone( objPlayer, finalScene )
  721. {
  722. =09
  723.     if ( objPlayer.Bhv !=3D null )
  724.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  725.         {
  726.             var bhv =3D objPlayer.Bhv[bhvIdx]
  727.             if ( bhv =3D=3D null)                            =09
  728.                 continue;
  729.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  730.                 bhv.Stop( bhv );                        =09
  731.         }
  732. =09
  733.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  734.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  735. =09
  736. =09
  737. =09
  738.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  739.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  740.     return;
  741. }
  742. function Trigger( trigType, trigBhv, player, scene )
  743. {
  744.     this.triggerType =3D trigType;
  745.     this.triggerBhv =3D trigBhv;
  746.     this.player =3D player;
  747.     this.nextSceneNum =3D scene;
  748. }
  749. function EnableTrigger( objPlayer )
  750. {
  751.     if ( sys !=3D "Netscape" )                                =09
  752.     {
  753.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  754.         for ( trx in objPlayer.Triggers )                    =09
  755.         {
  756.             var    trigger =3D objPlayer.Triggers[trx];            =09
  757.             if ( trigger.triggerType =3D=3D null )
  758.                 trigger.triggerType =3D 0;                    =09
  759.             var tt =3D trigger.triggerType;                    =09
  760.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  761.             {
  762.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  763.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  764.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  765.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  766.             }
  767.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  768.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  769.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  770.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  771.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  772.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  773.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  774.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  775.         }
  776.     }
  777.     else                                        =09
  778.     {
  779.         for ( trx in objPlayer.Triggers )        =09
  780.         {
  781.             var    trigger =3D objPlayer.Triggers[trx];=09
  782.             if ( trigger.triggerType =3D=3D null )
  783.                 trigger.triggerType =3D 0;                    =09
  784.             var tt =3D trigger.triggerType;                    =09
  785.             if ( tt=3D=3D 0 )                                    =09
  786.             {
  787.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  788. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  789.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  790.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  791.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  792.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  793.             }
  794.             else if    ( tt =3D=3D TT_BUTTONUP )
  795.             {
  796.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  797.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  798.             }
  799.             else if ( tt =3D=3D TT_BUTTONDOWN )
  800.             {
  801.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  802.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  803.             }
  804.         }
  805.     =09
  806.     }
  807. }
  808. function DisableTrigger( objPlayer )
  809. {
  810.     if ( sys !=3D "Netscape" )            =09
  811.     {
  812.         objPlayer.HTML.onmousedown =3D null;
  813.         objPlayer.HTML.onmouseup =3D null;=09
  814.         objPlayer.HTML.onmouseover =3D null;    =09
  815.         objPlayer.HTML.onmouseout =3D null;
  816.     }
  817.     else                                =09
  818.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  819. Event.MOUSEOVER | Event.MOUSEOUT );
  820. }
  821. function EventProcessor( e )
  822. {
  823.     var trigger;                                =09
  824.     var    type;                                    =09
  825.     var    button;                                    =09
  826.     var    eventType;                                =09
  827.     var objPlayer;                                =09
  828.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  829.         return;
  830.     if ( sys !=3D "Netscape" )                    =09
  831.     {
  832.         type =3D event.type;
  833.         button =3D event.button;
  834.     }
  835.     else                                        =09
  836.     {
  837.         type =3D e.type;
  838.         button =3D e.which;
  839.     }
  840. =09
  841.     if (type =3D=3D "mousedown")
  842.     {
  843.         if ( button !=3D 1 )                    =09
  844.             return;
  845.         eventType =3D TT_BUTTONDOWN;
  846.         if ( sys =3D=3D "Netscape" )            =09
  847.         {
  848.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  849.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  850.         }
  851.     }
  852.     else if (type =3D=3D "mouseup")
  853.     {
  854.         if ( button !=3D 1 )                    =09
  855.             return;
  856.         eventType =3D TT_BUTTONUP;
  857.         if ( sys =3D=3D "Netscape" )            =09
  858.         {
  859.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  860.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  861.         }
  862.     }
  863.     else if (type =3D=3D "mouseover")
  864.     {
  865.         eventType =3D TT_MOUSEOVER;
  866.     }
  867.     else if (type =3D=3D "mouseout")
  868.     {
  869.         eventType =3D TT_MOUSEOUT;
  870.     }
  871.     var triggerArray =3D objPlayer.Triggers;        =09
  872.     var trigger;                                =09
  873. =09
  874.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  875.     {
  876.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  877. eventType) )
  878.         {
  879.         =09
  880.         =09
  881.         =09
  882.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  883.             {
  884.             =09
  885.             =09
  886.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  887. =3D=3D "") )
  888.                     SceneExit( currentScene );
  889.                 else
  890.                 {
  891.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  892.                     {
  893.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  894.                             InitializePlayers( sceneArray[ii] );
  895.                     }
  896.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  897.                 }
  898.             }
  899.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  900.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  901.             else=20
  902.             {
  903.             =09
  904.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  905.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  906.                 bhv.Trigger( bhv, eventType );                                =09
  907.             }  =09
  908.         }
  909.     }
  910.     return;=09
  911. }
  912. function Transition( type, rate, flyFrom, flySubtype )
  913. {
  914.     this.type =3D type;
  915.     this.rate =3D rate;
  916.     this.flyFrom =3D flyFrom;
  917.     this.flySubtype =3D flySubtype;
  918. }
  919. function StartTransition( transObj, trans, visibility, callback )
  920. {
  921.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  922. =09
  923. =09
  924. =09
  925.     if    ( ("Netscape" =3D=3D sys) ||=20
  926.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  927. NULL_TRANSITION) ) )
  928.     {
  929.         SetVisibility( transObj.HTML, visibility );
  930.         callback( transObj );
  931.         return;
  932.     }
  933. =09
  934. =09
  935. =09
  936. =09
  937.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  938. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  939.     {
  940.         StartTextFlyin( transObj );
  941.         return;
  942.     }
  943. =09
  944.     if ( platform !=3D "Win32" )
  945.     {
  946.         SetVisibility( transObj.HTML, visibility );
  947.         callback( transObj );
  948.         return;
  949.     }
  950.     =09
  951. =09
  952. =09
  953. =09
  954. =09
  955. =09
  956.     if ( trans.type =3D=3D NULL_TRANSITION )
  957.     {
  958.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  959. transition=3D0)";
  960.     }
  961.     else    =09
  962.     {
  963.         duration =3D TRANSITION_RATES[trans.rate];
  964.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  965. ", transition=3D" + trans.type + ")";
  966.     }
  967.     stNoInput++;                                    =09
  968.     transObj.HTML.filters(0).Apply();                =09
  969. =09
  970.     SetVisibility( transObj.HTML, visibility );        =09
  971. =09
  972.     transObj.HTML.filters(0).Play()                    =09
  973.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  974. }
  975. function TransitionDoneEvent( )
  976. {
  977.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  978.     stNoInput--;                                                =09
  979.     if        ( type =3D=3D OBJ_SCENE )
  980.     {
  981.     =09
  982.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  983. currentScene.name) )
  984.             SceneTransitionDone();
  985.     }
  986.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  987.     {
  988.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  989.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  990.             PlayerEntryTransitionDone( objPlayer ); =20
  991.         else                                                    =09
  992.             PlayerExitTransitionDone( objPlayer, false );
  993.     }
  994.     return;
  995. }
  996. function InitializeTextFlyin( objPlayer )
  997. {
  998.     if ( sys =3D=3D "Netscape" )                                    =09
  999.         return false;
  1000.     var    transition =3D objPlayer.entryTrans;                        =09
  1001.     var    transUnits =3D transition.flySubtype;                        =09
  1002.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1003. =09
  1004.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1005. transition.flyFrom : FLYIN_TOP;    =09
  1006.     =09
  1007. =09
  1008.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1009.     {
  1010.         var    textHTML    =3D objPlayer.HTML;                =09
  1011.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1012.         var    newInnerHTML    =3D "";                        =09
  1013.     =09
  1014.         transition.textOrder =3D new Array();                =09
  1015.         textOrder =3D transition.textOrder;                =09
  1016. =09
  1017.     =09
  1018.     =09
  1019.     =09
  1020.     =09
  1021.         var flyinIdx =3D 0;                        =09
  1022.         var    flyinBuffer =3D "";
  1023.     =09
  1024.     =09
  1025.     =09
  1026.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1027. style=3D'position:relative;visibility:hidden;'" : " =
  1028. style=3D'visibility:hidden;'";
  1029.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1030.         {
  1031.         =09
  1032.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1033.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1034.             while ( letterIdx<oldInnerHTML.length )
  1035.             {
  1036.             =09
  1037.             =09
  1038.             =09
  1039.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1040. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1041.                 {
  1042.                     if ( charNext =3D=3D "<" )                                                                =09
  1043.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1044.                     else
  1045.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1046.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1047.                     newInnerHTML +=3D tagString;
  1048.                     letterIdx =3D endTagIdx;                                            =09
  1049.                 =09
  1050.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1051.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1052.                         break;
  1053.                 }
  1054.             =09
  1055.                 else
  1056.                 {
  1057.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1058.                     newInnerHTML +=3D thisChar;
  1059.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1060.                         break;                                        =09
  1061.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1062. )    =09
  1063.                         break;
  1064.                 }
  1065.             }
  1066.             newInnerHTML +=3D "</span>"
  1067.             textOrder[flyinIdx] =3D new Object();
  1068.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1069.             flyinIdx++;                                                            =09
  1070.         }
  1071.     =09
  1072.         if ( flyinIdx =3D=3D 0 )
  1073.             return false;
  1074.     =09
  1075.         textHTML.innerHTML =3D newInnerHTML;
  1076.         transition.numUnits =3D flyinIdx;                        =09
  1077.     }
  1078. =09
  1079. =09
  1080. =09
  1081.     textOrder =3D transition.textOrder;
  1082.     var currentEl =3D document.all[textOrder[0].name];    =09
  1083.     var currentOffset =3D currentEl.offsetLeft;=09
  1084.     var previousEl, previousOffset;
  1085.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1086.     {
  1087.         previousOffset =3D currentOffset;                            =09
  1088.         previousEl =3D currentEl;
  1089.         textElName =3D textOrder[count].name;                    =09
  1090.         currentEl =3D document.all[textElName];
  1091.         SetVisibility( currentEl, IE_HIDDEN );
  1092.         currentOffset =3D currentEl.offsetTop;
  1093.     =09
  1094.     =09
  1095.     =09
  1096.     =09
  1097.     =09
  1098.     =09
  1099.         if ( currentOffset !=3D previousOffset )                                =09
  1100.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1101.                 previousEl.innerHTML =3D "<br>";
  1102.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1103.             direction =3D count % FLYIN_ROTATE;            =09
  1104.         else
  1105.             direction =3D transDirection;
  1106.     =09
  1107.         if        ( direction =3D=3D FLYIN_LEFT )
  1108.         {
  1109.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1110. currentEl.offsetParent.offsetWidth);
  1111.             currentEl.style.posLeft =3D tempPos;                    =09
  1112.             textOrder[count].dx =3D -movePerTick;                    =09
  1113.             textOrder[count].dy =3D 0;
  1114.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1115.         }
  1116.         else if ( direction =3D=3D FLYIN_RIGHT )
  1117.         {
  1118.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1119. currentEl.offsetParent.offsetLeft;
  1120.             currentEl.style.posLeft =3D tempPos;
  1121.             textOrder[count].dx =3D movePerTick;                    =09
  1122.             textOrder[count].dy =3D 0;
  1123.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1124.         }
  1125.         else if    ( direction =3D=3D FLYIN_TOP )
  1126.         {
  1127.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1128. currentEl.offsetParent.offsetHeight);
  1129.             currentEl.style.posTop =3D tempPos;
  1130.             textOrder[count].dx =3D 0;
  1131.             textOrder[count].dy =3D (-movePerTick);                =09
  1132.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1133.         }
  1134.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1135.         {
  1136.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1137. currentEl.offsetParent.style.posTop;
  1138.             currentEl.style.posTop =3D tempPos;
  1139.             textOrder[count].dx =3D 0;
  1140.             textOrder[count].dy =3D movePerTick;                    =09
  1141.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1142.         }
  1143.     }
  1144. =09
  1145.     transition.charIdx =3D 0;                            =09
  1146.     transition.moveIdx =3D 0;                            =09
  1147.     textElName =3D transition.textOrder[0].name;
  1148.     transition.currentEl =3D document.all[textElName];=09
  1149.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1150.     return true;
  1151. }
  1152. function StartTextFlyin( objPlayer )
  1153. {
  1154. =09
  1155.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1156.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1157. }
  1158. function TextFlyinTick( objPlayer )
  1159. {
  1160.     var    transition =3D objPlayer.entryTrans;                    =09
  1161.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1162.     var textEl =3D transition.currentEl;                        =09
  1163. =09
  1164. =09
  1165.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1166.     {
  1167.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1168.         textEl.style.posLeft -=3D spanObj.dx;
  1169.         return false;                                        =09
  1170.     }
  1171.     =09
  1172. =09
  1173.     textEl.style.posTop =3D 0;                                =09
  1174.     textEl.style.posLeft =3D 0;
  1175.     =09
  1176. =09
  1177.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1178. transition.textOrder.length )=09
  1179.     {
  1180.         PlayerEntryTransitionDone( objPlayer );                =09
  1181.         return true;                                        =09
  1182.     }
  1183.     else
  1184.     {
  1185.         transition.moveIdx =3D 0;                                =09
  1186.         textElName =3D transition.textOrder[charIdx].name;
  1187.         transition.currentEl =3D document.all[textElName];    =09
  1188.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1189.         return false;                                        =09
  1190.     }                                                        =09
  1191. }
  1192. var    SND_DUR_SCENE            =3D -1;=09
  1193. var    SND_DUR_PROJECT            =3D 0;=09
  1194. var ST_WAV                    =3D 1;=09
  1195. var    ST_MID                    =3D 2;=09
  1196. var    NAV_EXT                    =3D "nav"=09
  1197. var MidiTag                    =3D null;=09
  1198. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1199. {
  1200. =09
  1201.     this.Initialize =3D InitializeSound;
  1202.     this.Start =3D StartSound;
  1203.     this.Trigger =3D StartSound;
  1204.     this.Stop =3D StopSound;
  1205.     this.StopEverything =3D StopEverythingOnSounds;
  1206. =09
  1207.     this.delay =3D delay;
  1208.     this.duration =3D duration;
  1209.     this.loop =3D loop;
  1210.     this.tagName =3D tagName;
  1211.     this.fileName =3D fileName;
  1212.     this.soundType =3D soundType;
  1213. }
  1214. function InitializeSound( objParent, objSound )
  1215. {
  1216.     if ( sys =3D=3D "Netscape" )
  1217.     {
  1218.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1219.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1220.         return;
  1221.     }
  1222.     objSound.objParent =3D objParent;                =09
  1223.     objSound.html =3D document.all[objSound.tagName];=09
  1224.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1225. =09
  1226. =09
  1227.     if (objSound.soundType =3D=3D ST_MID )
  1228.     {
  1229.         if ( MidiTag =3D=3D null )                    =09
  1230.             MidiTag =3D objSound.html;            =09
  1231.         else
  1232.             objSound.html =3D MidiTag;            =09
  1233.     }        =09
  1234. }
  1235. function StartSound( objSound )
  1236. {
  1237.     if ( sys =3D=3D "Netscape" )                    =09
  1238.     {
  1239.         if ( objSound.html !=3D null )            =09
  1240.             objSound.html.play(objSound.navLoop);
  1241.         return;
  1242.     }
  1243.     objSound.html.src =3D objSound.fileName;        =09
  1244.     objSound.html.loop =3D objSound.loop;            =09
  1245.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1246.         objSound.html.volume =3D 0;                    =09
  1247.     if ( objSound.duration > 0 )
  1248.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1249. TMR_PROJ );
  1250. }
  1251. function StopSound( objSound, fPause )
  1252. {
  1253.     if ( sys =3D=3D "Netscape" )                    =09
  1254.     {
  1255.         if ( objSound.html !=3D null )            =09
  1256.             objSound.html.stop();
  1257.         return;
  1258.     }
  1259.     objSound.html.loop =3D 0;
  1260.     objSound.html.src =3D "";                            =09
  1261.     if ( objSound.soundType =3D=3D ST_WAV )
  1262.         objSound.html.volume =3D -10000;
  1263. }
  1264. function StopEverythingOnSounds( objSound )
  1265. {
  1266.     StopSound( objSound, true );
  1267.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1268.         objSound.html.volume =3D -500;                        =09
  1269. }
  1270. var    SND_DUR_SCENE            =3D -1;=09
  1271. var    SND_DUR_PROJECT            =3D 0;=09
  1272. function Swapper( idle, hover, click )
  1273. {
  1274. =09
  1275.     this.Initialize =3D InitializeSwap;
  1276.     this.Start =3D StartSwap;
  1277.     this.Trigger =3D TriggerSwap;
  1278.     this.Stop =3D StopSwap;
  1279.     this.StopEverything =3D StopSwap;
  1280. =09
  1281.     this.idle =3D idle;
  1282.     this.hover =3D hover;
  1283.     this.click =3D click;
  1284. }
  1285. function InitializeSwap( objParent, objSwap )
  1286. {
  1287.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1288.         return;
  1289. =09
  1290.     var    idle    =3D objSwap.idle;                        =09
  1291.     var    hover    =3D objSwap.hover;
  1292.     var    click    =3D objSwap.click;
  1293. =09
  1294. =09
  1295. =09
  1296. =09
  1297. =09
  1298. =09
  1299. =09
  1300.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1301. !=3D null) )
  1302.     {
  1303.         SetVisibility( document.all[hover], IE_HIDDEN );
  1304.         objSwap.srcHover =3D document.all[hover].src;
  1305.         document.all[hover].src =3D "";
  1306.     }
  1307.     else
  1308.         objSwap.srcHover =3D document.all[idle].src;
  1309.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1310. !=3D null) )
  1311.     {
  1312.         SetVisibility( document.all[click], IE_HIDDEN );
  1313.         objSwap.srcClick =3D document.all[click].src;
  1314.         document.all[click].src =3D "";
  1315.     }
  1316.     else
  1317.         objSwap.srcClick =3D document.all[idle].src;
  1318. =09
  1319.     objSwap.srcIdle =3D document.all[idle].src;
  1320. }
  1321. function StartSwap( objSwap )
  1322. {
  1323. =09
  1324. }
  1325. function TriggerSwap( objSwap, eventType )
  1326. {
  1327.     if ( eventType =3D=3D TT_BUTTONDOWN )
  1328.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  1329.     else if ( eventType =3D=3D TT_BUTTONUP )
  1330.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1331.     else if ( eventType =3D=3D TT_MOUSEOVER )
  1332.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1333.     else if ( eventType =3D=3D TT_MOUSEOUT )
  1334.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  1335.     return;
  1336. }
  1337. function StopSwap( objSwap, fPause )
  1338. {
  1339.     if ( fPause )                        =09
  1340.         return;
  1341. }
  1342. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  1343. var    PE_STOP        =3D 0;                            =09
  1344. var    PE_AGAIN    =3D 1;                            =09
  1345. var    PE_REV        =3D 2;                            =09
  1346. var    PE_EXIT        =3D 3;                            =09
  1347. var    PD_FWD        =3D 1;
  1348. var    PD_BACK        =3D -1;
  1349. function Point( x, y, rate )
  1350. {
  1351.     this.x =3D x;
  1352.     this.y =3D y;
  1353.     this.rate =3D rate;
  1354. }
  1355. function Paths( delay, edgeEffect )
  1356. {
  1357. =09
  1358.     this.Initialize =3D InitializePathAnimation;
  1359.     this.Start =3D StartPathAnimation;
  1360.     this.Trigger =3D StartPathAnimation;
  1361.     this.Stop =3D StopPathAnimation;
  1362.     this.StopEverything =3D StopPathAnimation;
  1363. =09
  1364.     this.delay =3D delay;
  1365.     this.edgeEffect =3D edgeEffect;
  1366. }
  1367. function InitializePathAnimation( objPlayer, path )
  1368. {
  1369.     var    segment;                                =09
  1370.     var pathIndex;
  1371.     var totalDistance;                            =09
  1372.     var    distanceX;                                =09
  1373.     var    distanceY;
  1374.     var dx;                                        =09
  1375.     var    dy;
  1376.     var travelTime;                                =09
  1377.     var    remX;                                    =09
  1378.     var    remY;
  1379. =09
  1380.     if ( stProjState !=3D PS_UNINITIALIZED )
  1381.     {
  1382.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1383.         return;
  1384.     }
  1385.     path.objPlayer =3D objPlayer;                    =09
  1386.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  1387.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  1388. =09
  1389. =09
  1390.     path[0].x -=3D halfWidth;
  1391.     path[0].y -=3D halfHeight;
  1392.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  1393.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  1394.     {
  1395.         px =3D parseInt(pathIndex);                =09
  1396.         segment =3D path[px];                        =09
  1397.     =09
  1398.     =09
  1399.     =09
  1400.         path[px+1].x -=3D halfWidth;
  1401.         path[px+1].y -=3D halfHeight;
  1402.     =09
  1403.         distanceX =3D path[px+1].x - segment.x;    =09
  1404.         distanceY =3D path[px+1].y - segment.y;    =09
  1405.     =09
  1406.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  1407. (distanceY*distanceY) );
  1408.     =09
  1409.     =09
  1410.         travelTime =3D Math.round(totalDistance / =
  1411. PATH_PER_TICK[segment.rate]);
  1412.     =09
  1413.     =09
  1414.         if ( distanceX > 0 )                        =09
  1415.             dx =3D Math.floor( distanceX / travelTime );=09
  1416.         else if ( distanceX < 0 )                    =09
  1417.             dx =3D Math.ceil( distanceX / travelTime );=09
  1418.         else
  1419.             dx =3D 0;
  1420.     =09
  1421.     =09
  1422.     =09
  1423.     =09
  1424.         remX =3D distanceX % travelTime;
  1425.     =09
  1426.         if ( distanceY > 0 )                        =09
  1427.             dy =3D Math.floor( distanceY / travelTime );
  1428.         else if ( distanceY < 0 )
  1429.             dy =3D Math.ceil( distanceY / travelTime );
  1430.         else
  1431.             dy =3D 0;
  1432.         remY =3D distanceY % travelTime;
  1433.         segment.number =3D px;                        =09
  1434.         segment.ticks =3D 0;
  1435.         segment.travelTime =3D travelTime;
  1436.         segment.dx =3D dx;
  1437.         segment.dy =3D dy;
  1438.         segment.remX =3D remX;
  1439.         segment.remY =3D remY;
  1440.     }
  1441.     path.numSegs =3D parseInt(pathIndex);                =09
  1442.     path.dir =3D PD_FWD;                                        =09
  1443.     return;
  1444. }
  1445. function StartPathAnimation( path )
  1446. {
  1447.     path.currentSegment =3D path[0];    =09
  1448.     path.currentSegment.ticks =3D 0;    =09
  1449.     path.cntSegs =3D 0;                                =09
  1450. =09
  1451. =09
  1452.     if ( path.dir =3D=3D PD_BACK )                            =09
  1453.     {
  1454.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  1455.         {
  1456.             path[ii].dx *=3D -1;
  1457.             path[ii].dy *=3D -1;
  1458.             path[ii].remX *=3D -1;
  1459.             path[ii].remY *=3D -1;
  1460.         }
  1461.         path.dir =3D PD_FWD;                                =09
  1462.     }
  1463.     StartAnimationTimer( path, PathAnimationTick );
  1464. }
  1465. function StopPathAnimation( path, fPause )
  1466. {
  1467.     return;
  1468. }
  1469. function PathAnimationTick( path )
  1470. {
  1471.     var    objPlayer =3D path.objPlayer;            =09
  1472.     var segment =3D path.currentSegment;        =09
  1473.     var    currentPosition =3D objPlayer.position;=09
  1474.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  1475.     {
  1476.         newX =3D currentPosition.x + segment.dx;        =09
  1477.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  1478.             segment.remX > 0 ? newX++ : newX--;
  1479.         newY =3D currentPosition.y + segment.dy;        =09
  1480.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  1481.             segment.remY > 0 ? newY++ : newY--;
  1482.         currentPosition.SetPosition( newX, newY );=09
  1483.         return false;                            =09
  1484.     }
  1485. =09
  1486. =09
  1487.     if ( ++path.cntSegs < path.numSegs )
  1488.     {
  1489.     =09
  1490.         path.currentSegment =3D path[segment.number+path.dir];    =09
  1491.         path.currentSegment.ticks =3D 0;                            =09
  1492.             =09
  1493.         return false;
  1494.     }
  1495.     =09
  1496. =09
  1497.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  1498.     {
  1499.     =09
  1500.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1501.     =09
  1502.         path.currentSegment =3D path[0];                =09
  1503.         path.currentSegment.ticks =3D 0;                =09
  1504.         path.cntSegs =3D 0;                            =09
  1505.         return false;                                =09
  1506.     }                        =09
  1507.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  1508.     {
  1509.         path.dir *=3D -1;                                =09
  1510.     =09
  1511.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  1512.         {
  1513.             path[ii].dx *=3D -1;
  1514.             path[ii].dy *=3D -1;
  1515.             path[ii].remX *=3D -1;
  1516.             path[ii].remY *=3D -1;
  1517.         }
  1518.         path.currentSegment.ticks =3D 0;                =09
  1519.         path.cntSegs =3D 0;                            =09
  1520.         return false;
  1521.     }
  1522.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  1523.     {
  1524.         PlayerExit( objPlayer );
  1525.         return true;
  1526.     }
  1527.     else
  1528.         return true;                                =09
  1529. }
  1530. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  1531. function Size( zoom, rate )
  1532. {
  1533.     this.zoom =3D zoom;
  1534.     this.rate =3D rate;
  1535. }
  1536. function Grows( delay )
  1537. {
  1538. =09
  1539.     this.Initialize =3D InitializeGrowAnimation;
  1540.     this.Start =3D StartGrowAnimation;
  1541.     this.Trigger =3D StartGrowAnimation;
  1542.     this.Stop =3D StopGrowAnimation;
  1543.     this.StopEverything =3D StopGrowAnimation;
  1544. =09
  1545.     this.delay =3D delay;
  1546. }
  1547. function InitializeGrowAnimation( objPlayer, grow )
  1548. {
  1549.     if ( sys =3D=3D "Netscape" )
  1550.         return;
  1551.     var    child =3D objPlayer.HTML.children[0];                    =09
  1552.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  1553. =09
  1554. =09
  1555. =09
  1556.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1557.     {
  1558.         grow.realWidth =3D child.width;
  1559.         grow.realHeight =3D child.height;
  1560.     }
  1561.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  1562.     {
  1563.         grow =3D null;                                        =09
  1564.         return;
  1565.     }
  1566.     grow.objPlayer =3D objPlayer;                                =09
  1567. =09
  1568.     grow.currentSegment =3D grow[0];                            =09
  1569.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  1570. =09
  1571. =09
  1572. =09
  1573.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  1574.     child.height *=3D (grow.currentSegment.zoom / 100);
  1575. =09
  1576.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  1577.     {
  1578.         gx =3D parseInt(growIndex);                =09
  1579.         segment =3D grow[gx];                        =09
  1580.         if ( grow[gx+1] =3D=3D null )                =09
  1581.         {
  1582.             grow.finalSegment =3D grow[gx-1];        =09
  1583.             break;                                =09
  1584.         }
  1585.     =09
  1586.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  1587.         if ( growth >=3D 0 )                                        =09
  1588.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  1589.         else
  1590.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  1591.     =09
  1592.         growthTicks =3D growth / growthFactor;        =09
  1593.     =09
  1594.         segment.number =3D gx;                        =09
  1595.         segment.growth =3D growth;
  1596.         segment.growthFactor =3D growthFactor;
  1597.         segment.growthTicks =3D growthTicks;
  1598.         segment.currentTicks =3D 0;
  1599.     }
  1600. }
  1601. function StartGrowAnimation( grow )
  1602. {=09
  1603.     if ( sys =3D=3D "Netscape" )
  1604.         return;
  1605.     grow.currentSegment =3D grow[0];                        =09
  1606.     grow.currentTicks =3D 0;
  1607.     StartAnimationTimer( grow, GrowAnimationTick );
  1608. }
  1609. function StopGrowAnimation( grow, fPause )
  1610. {
  1611.     return;
  1612. }
  1613. function GrowAnimationTick( grow )
  1614. {
  1615.     if ( sys =3D=3D "Netscape" )
  1616.         return true;                                    =09
  1617.     var    objPlayer =3D grow.objPlayer;                        =09
  1618.     var    child =3D objPlayer.HTML.children[0];                =09
  1619.     var segment =3D grow.currentSegment;                    =09
  1620.     grow.currentGrowth +=3D segment.growthFactor;            =09
  1621.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  1622.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  1623.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  1624.         return false;                                    =09
  1625.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  1626.         return true;                                    =09
  1627.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  1628.     grow.currentTicks =3D 0;
  1629.     return false;                                        =09
  1630. }
  1631. function Timer()
  1632. {
  1633.     if ( Project.tickRate =3D=3D null )        =09
  1634.         this.tickRate =3D DEFAULT_TICK_RATE;
  1635.     else
  1636.         this.tickRate =3D Project.tickRate;
  1637.     this.oneShots =3D new Array();
  1638.     this.animations =3D new Array();
  1639.     this.tickCounter =3D 0;                        =09
  1640.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  1641.     this.timerID =3D null;
  1642.     this.StartTicking =3D StartTicking;            =09
  1643.     this.StopTicking =3D StopTicking;
  1644. =09
  1645. }
  1646. function StartTicking()
  1647. {
  1648.     if ( this.timerID =3D=3D null )
  1649.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  1650. }
  1651. function StopTicking()
  1652. {
  1653.     if ( this.timerID !=3D null )
  1654.         clearInterval( this.timerID );
  1655.     this.timerID =3D null;
  1656. }
  1657. function TimerTick()
  1658. {
  1659.     var timerEvent;
  1660. =09
  1661.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  1662.     {
  1663.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  1664.             continue;                                        =09
  1665.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  1666.             tickTimer.animations[ii] =3D null;                =09
  1667.     }
  1668. =09
  1669.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  1670.     {
  1671.     =09
  1672.         var length =3D tickTimer.oneShots.length;                =09
  1673.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  1674.         {
  1675.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  1676.                 continue;                                    =09
  1677.         =09
  1678.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  1679.             {
  1680.                 tickTimer.oneShots[ii] =3D null;                =09
  1681.                 timerEvent.callback( timerEvent.callbackObj );=09
  1682.             }
  1683.         }
  1684.     }
  1685.     return;
  1686. }
  1687. function StartOneShotTimer( obj, time, callback, type )
  1688. {
  1689.     var    timerIndex;                                =09
  1690.     var timerEvent =3D new Object();                =09
  1691. =09
  1692.     timerEvent.callbackObj =3D obj;                =09
  1693.     timerEvent.callback =3D callback;                =09
  1694.     timerEvent.type =3D type;                        =09
  1695. =09
  1696. =09
  1697.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  1698. tickTimer.ticksPerSecond);
  1699.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  1700. timerIndex++ );=09
  1701.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  1702.     return;
  1703. }
  1704. function StartAnimationTimer( obj, callback )
  1705. {
  1706.     var timerIndex;=20
  1707.     timerEvent =3D new Object();
  1708.     timerEvent.callbackObj =3D obj;                =09
  1709.     timerEvent.callback =3D callback;                =09
  1710.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  1711. timerIndex++);=09
  1712.     tickTimer.animations[timerIndex] =3D timerEvent;
  1713. }
  1714. function StopSceneTimers()
  1715. {
  1716.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  1717.     {
  1718.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  1719.             continue;
  1720.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  1721.             tickTimer.oneShots[ii] =3D null;            =09
  1722.     }
  1723. =09
  1724.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  1725.         tickTimer.animations[ii] =3D null;
  1726. }
  1727. =09
  1728. function KillTimer()
  1729. {
  1730.     if ( tickTimer !=3D null )                    =09
  1731.     {
  1732.         window.clearTimeout( tickTimer.timerID);=09
  1733.         tickTimer =3D null;                        =09
  1734.     }
  1735. }
  1736. function SetColor(el, color)=20
  1737. {
  1738.     if ( el.style =3D=3D null )                =09
  1739.         return;
  1740. =09
  1741.     el.style.backgroundColor =3D color;    =09
  1742.     if ("Netscape"=3D=3Dsys)=20
  1743.         el.NSLayer.bgColor =3D color;        =09
  1744. }
  1745. function SetZIndex(el, zindex)=20
  1746. {
  1747.     if ( el.style =3D=3D null )                =09
  1748.         return;
  1749. =09
  1750.     el.style.zIndex =3D zindex;            =09
  1751.     if ("Netscape"=3D=3Dsys)=20
  1752.         el.NSLayer.zIndex =3D zindex        =09
  1753. }
  1754. function SetVisibility(el, val)=20
  1755. {
  1756.     if ( el.style =3D=3D null )                =09
  1757.         return;
  1758.     el.style.visibility =3D val;            =09
  1759.        =20
  1760.     if ( "Netscape"=3D=3Dsys )                =09
  1761.     {
  1762.         if        ( val =3D=3D IE_HIDDEN )
  1763.             el.NSLayer.visibility =3D NAV_HIDDEN;
  1764.         else if ( val =3D=3D IE_VISIBLE )
  1765.             el.NSLayer.visibility =3D NAV_VISIBLE;
  1766.         else if ( val =3D=3D IE_INHERIT )
  1767.             el.NSLayer.visibility =3D NAV_INHERIT;
  1768.         else
  1769.             el.NSLayer.visibility =3D "";
  1770.     }
  1771. }
  1772. function Position( obj )
  1773. {
  1774.     this.object =3D obj;                        =09
  1775.     this.x =3D obj.HTML.style.pixelLeft;        =09
  1776.     this.y =3D obj.HTML.style.pixelTop;        =09
  1777.     this.SetPosition =3D SetPosition;
  1778. }
  1779. function SetPosition( newX, newY )=20
  1780. {
  1781.     var el =3D this.object.HTML;                =09
  1782.     if ( el.style =3D=3D null )                    =09
  1783.         return;
  1784.                 =09
  1785.     el.style.pixelTop =3D newY;    =09
  1786.     el.style.pixelLeft =3D newX;
  1787.     this.x =3D newX;                            =09
  1788.     this.y =3D newY;
  1789.     if ( "Netscape"=3D=3Dsys )                    =09
  1790.     {
  1791.         el.NSLayer.top =3D parseInt( newY );
  1792.         el.NSLayer.left =3D parseInt( newX );
  1793.         el.offsetTop =3D el.NSLayer.top;
  1794.         el.offsetLeft =3D el.NSLayer.left;
  1795.     }
  1796. }
  1797. function SetContent(el, content)=20
  1798. {
  1799.     if ( el.style =3D=3D null )                    =09
  1800.         return;
  1801.     if ( "Netscape"=3D=3Dsys )                    =09
  1802.     {
  1803.         el.NSLayer.document.open();            =09
  1804.         el.NSLayer.document.write(content);    =09
  1805.         el.NSLayer.document.close();        =09
  1806.     }
  1807.     else                                    =09
  1808.         el.innerHTML=3Dcontent;
  1809. }
  1810. function SetupButtons()
  1811. {
  1812.     var rtn =3D false;                    =09
  1813.     if ( document.all.Pause !=3D null )
  1814.     {
  1815.         document.all.Pause.onclick =3D Pause;
  1816.         strPause =3D document.all.Pause.value.split( '/' );
  1817.         document.all.Pause.value =3D strPause[0];
  1818.     }
  1819.     if (document.all.Stop !=3D null )
  1820.         document.all.Stop.onclick =3D Stop;
  1821.     if ( document.all.Forward !=3D null )
  1822.         document.all.Forward.onclick =3D Forward;
  1823.     if ( document.all.Backward !=3D null )
  1824.         document.all.Backward.onclick =3D Backward;
  1825.     if ( document.all.Webpage !=3D null )
  1826.         document.all.Webpage.onclick =3D GotoWebpage;
  1827.     if ( document.all.SceneStatus !=3D null )
  1828.         formStatus =3D document.all.SceneStatus;
  1829.     if ( document.all.Start !=3D null )
  1830.     {
  1831.         document.all.Start.onclick =3D Start;
  1832.         strPlay =3D document.all.Start.value.split( '/' );
  1833.         document.all.Start.value =3D strPlay[0];
  1834.         rtn =3D true;
  1835.     }
  1836.     else
  1837.         rtn =3D false;
  1838.     if ( document.all.NavigationButtons !=3D null )
  1839.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  1840.     return rtn;
  1841. }
  1842. function Start()
  1843. {
  1844.     if ( stNoInput )                                    =09
  1845.         return;
  1846.     if ( stButtons =3D=3D true )                            =09
  1847.     {
  1848.         document.all.Start.value =3D strPlay[1];
  1849.         if ( document.all.Pause !=3D null )
  1850.         {
  1851.             document.all.Pause.value =3D strPause[0];
  1852.         }
  1853.     }
  1854.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  1855. PS_PAUSED) )=09
  1856.     {
  1857.         ProjectShutdown();
  1858.         ProjectInitialize();
  1859.     }
  1860.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  1861.         ProjectInitialize();
  1862.     ProjectStart();                                    =09
  1863. }
  1864. function Pause()
  1865. {
  1866. =09
  1867.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  1868.     {
  1869.         tickTimer.StartTicking();                    =09
  1870.         if ( document.all.Pause !=3D null )
  1871.         {
  1872.             document.all.Pause.value =3D strPause[0];
  1873.         }
  1874.         stProjState =3D PS_RUNNING;
  1875.         StatusChange();                                =09
  1876.     }
  1877.     else
  1878.     {
  1879.         if ( tickTimer !=3D null )                    =09
  1880.             tickTimer.StopTicking();                =09
  1881.         if    ( stProjState !=3D PS_RUNNING )            =09
  1882.             return;
  1883.         stProjState =3D PS_PAUSED;
  1884.         if ( document.all.Pause !=3D null )
  1885.         {
  1886.             document.all.Pause.value =3D strPause[1];
  1887.         }
  1888.         StopEverythingOnScenes( true );                =09
  1889.         StatusChange();                                =09
  1890.     }
  1891. }
  1892. function Stop()
  1893. {
  1894.     if ( stNoInput )                                    =09
  1895.         return;
  1896.     location.reload();
  1897. }
  1898. function Forward()
  1899. {
  1900.     if ( stNoInput )                                    =09
  1901.         return;
  1902. =09
  1903.     if ( stProjState !=3D PS_RUNNING )
  1904.         return;
  1905.     SceneExit( currentScene );                =09
  1906. }
  1907. function Backward()
  1908. {
  1909.     if ( stNoInput )                                    =09
  1910.         return;
  1911.     var nextScene;
  1912. =09
  1913. =09
  1914. =09
  1915.     if        ( stProjState =3D=3D PS_COMPLETE )
  1916.         nextScene =3D Project.stopScene;
  1917.     else if ( stProjState !=3D PS_RUNNING )
  1918.         return;
  1919.     else
  1920.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  1921. - 1;
  1922.     ProjectShutdown();
  1923.     ProjectInitialize();
  1924.     ProjectStart( nextScene );            =09
  1925. }
  1926. function GotoWebpage()
  1927. {
  1928.     window.open( Project.webpage);                    =09
  1929. }
  1930. function StatusChange( )
  1931. {
  1932.     var        stsPage =3D null;                =09
  1933.     var        stsState =3D null;            =09
  1934.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  1935.     {
  1936.         stsState =3D "Initializing";
  1937.         stsPage =3D ""
  1938.     }
  1939.     else if ( stProjState =3D=3D PS_INITIALIZED )
  1940.     {
  1941.         stsState =3D "Ready";
  1942.         stsPage =3D "";
  1943.     }
  1944.     else if    ( stProjState =3D=3D PS_RUNNING )
  1945.     {
  1946.         stsState =3D "Playing";
  1947.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  1948.     }
  1949.     else if    ( stProjState =3D=3D PS_PAUSED )
  1950.         stsState =3D "Paused";
  1951.     else if    ( stProjState =3D=3D PS_COMPLETE )
  1952.         stsState =3D "Complete";
  1953. =09
  1954.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  1955.         formStatus.value =3D stsPage;
  1956. =09
  1957.     if ( stsState !=3D null )
  1958.         top.status =3D stsState;=20
  1959. }
  1960. function GetSceneFromNumber( sceneNum )
  1961. {
  1962.     return sceneArray[sceneNum];    =09
  1963. }
  1964. function GetPlayerFromName( playerName )
  1965. {
  1966.     var objPlayer;
  1967. =09
  1968. =09
  1969.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  1970. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  1971.         return objPlayer;                    =09
  1972. =09
  1973.     var objScene;
  1974.     for ( sceneName in Scenes )                    =09
  1975.     {
  1976.         objScene =3D Scenes[sceneName];
  1977.         if ( objScene.Players !=3D null )
  1978.         {
  1979.             objPlayer =3D objScene.Players[playerName];
  1980.             if ( objPlayer !=3D null )
  1981.                 return objPlayer;                    =09
  1982.         }
  1983.     }=09
  1984.         =09
  1985.     return null;                                =09
  1986. }
  1987. function GetObjectTypeFromName( nameString )
  1988. {
  1989.     var type =3D nameString.substr(0,1);    =09
  1990.     if        ( type =3D=3D NAME_SCENE )        =09
  1991.         return OBJ_SCENE;
  1992.     else if    ( type =3D=3D NAME_PLAYER )        =09
  1993.         return OBJ_PLAYER;
  1994. }
  1995. function GetPlayerTypeFromName( nameString )
  1996. {
  1997.     var type =3D nameString.substr(1,1);    =09
  1998.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  1999.         return PLAYER_IMAGE;
  2000.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  2001.         return PLAYER_DRAW;
  2002.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  2003.         return PLAYER_TEXT;
  2004. }
  2005. function resetGifAnimation()
  2006. {
  2007.     var temp =3D document.all["img1"].src;
  2008.     document.all["img1"].src =3D temp;
  2009. }
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